The next time you assume someone is wasting hours of their life playing video games, keep that thought: actually, it’s quite possible to make a good living if you’re an excellent gamer. Competitive games, also known as eSports, are not a new invention. It all started during the golden age of video games, which took place in the 1980s. At first, gamers made videotapes of their high-scoring efforts and submitted them to various magazines to win prizes. Since then, eSports has taken on a new life and has grown into an industry with full conventions, world competitions, and television shows documenting professional gamers. Video game tournaments are now more popular than ever and have provided avenues for players to earn full-time income.
The rise of competitive gaming
Gamers now have PCs and consoles to play to their hearts’ content from the comfort of their homes. However, when video games first appeared, arcades were what was all the rage. It was more common for gamers to spend hours gathering around machines trying to outdo each other. Informal competitions were developed from these meetings, with the sole objective of surpassing the high scores of others. In 1980, Atari held the Space Invaders Tournament, which is considered the first official video game competition. Other companies quickly followed suit and the esports arena became a reality.
Game rooms were still popular during the 1990s, but game consoles for home use became more prevalent and gamers had more time to hone their skills during the hours of the day when the game rooms were not open. . Big players like Blockbuster and Nintendo took the concept of national game tournaments a step further and sponsored world championship competitions. The prizes got bigger and bigger, including thousands of dollars, expensive gaming accessories, electronics and consoles, and the stakes increased. To win these newer tournaments, you had to be the best of the best and truly understand the nuances of a game. From here, gaming became serious business and professionals emerged who could earn a living competing in tournaments.
Professional PC games emerge
The video game industry and technology have always been closely intertwined, so it was not surprising that video games grew as computer technology expanded and made the cost of owning a PC more affordable. The high-tech gaming laptops that exist today were developed in part due to the demands of those involved in competitive gaming and electronic sports.
In 1997, Red Annihilation organized an eSports tournament for the game. Earthquake. Over 2,000 people came to race and the winner received an incredible prize – a Ferrari that was previously owned by Quake’s lead developer John Carmack. Not even a month after this competition, the Cyberathlete Professional League was founded. CPL held its first tournament a year after its organization and offered $ 15,000 in prize money, this pales in comparison to the millions at stake in some tournaments today, but it was a big deal at the time.
Playing for the spectators
With so many different championships, competitions, and tournaments involving the gaming world, it was inevitable that organization was crucial to ensuring that the industry had a strong ethic and order. The first professional gaming organizations still exist, and there are also newer ones, such as Major League Gaming. MLG, which launched in 2002, is one of the largest and most successful competitive gaming leagues and features some of the industry’s biggest awards and lavish awards.
Video game tournaments would not be as widespread today without people who enjoy watching the players. Since games are enjoyed all over the world, the industry wisely decided long ago that there had to be a way for viewers to easily join in and support the competitions. In its early days, game tournaments were seen in person, on the same machines that were played. During the 1990s, players and spectators traveled to tournaments around the world. MLG became the first tournament sponsor to broadcast its competition in the US when its Halo 2 championship aired in 2006.
As the Internet became mainstream around the world, the …