What are the best ways to create a campaign?
Creating a campaign yourself is a daunting task. It takes time, knowledge, experience, and creativity to write adventures that will inspire great stories. In the internet age, you never have to feel like you can’t DM because you don’t have an epic campaign of your own design. Below is a list of campaign ideas to get your party started.
10. The Necrodancer
Necrodancer’s original comment
Redditor Daneruu’s campaign idea centers on an evil superstar bard. That bard is on a world tour with a growing fan of the undead. Make a plan and see where your players take the show.
The Necrodancer’s potential lies in its elegance. He is a villain and a scheme that can be adapted to almost any place with people. Make it a bit of a mystery and bury the undead plot for a while. Imagine it now: the rhythmic movement, the monstrous crowds and the unholy smells. Adventure and stardom await you!
9. The Mad Lordship of Astabar
The Mad Manor of Astabar was a D&D Next campaign contest entrant and honorable mention. One of the most intriguing introductions, this campaign for level 1-3 players takes you to the mysterious home of a missing wizard. A Poltergeist-like adventure unfolds as players explore and participate in this light monster encounter.
You get a good variety of non-combat puzzles and encounters to perplex your players. The style is a refreshing departure from the standard dungeon crawls. Mad Manor could be adapted to center around a castle or town if you want to expand the adventure. You could boost adventure sessions with this supplement as a start.
8. Windows to the past
Download Windows to the Past
Windows to the Past by Alan Patrick was published for Adventurer’s League and is a canon campaign. This dynamic adventure can be set at levels 5-10, 11-16, or 17-20. Playtime varies by style and can range from 4 to 12 hours. Windows to the Past uses a new hook, with remnants of a Thai expedition to the north returning from an expedition to the frigid north. The survivors were driven crazy by what happened there.
Seeing one of the franchise’s boogiemen scared to death is an interesting start. The appeal of a deeper tradition will pique the curiosity of those who love the exploration aspect of D&D. When your players hear rumors of what may be in the ancient pyramid, they will be deep inside. This module will bring out the best in your game with intrigue and thoughtful encounters.
7. Change of plane: Ixalan
Airplane Change: Wizards Ixalan
Minus a module and more of a sprawling campaign setting, the Shore Wizard’s plane swap is a brilliant idea. It takes the setup from Magic the Gathering and adapts it to the D&D multiverse. Unlimited possibilities await you in this franchise of unimaginable depth. Get your feet wet with published material, and then set out on your own journey through the wonderful worlds of Magic.
This crossover breathes new life into the game in several ways. It’s amazing to be able to write a Magic story after playing for decades. Theater of the mind is easy for you and your players when decades of works of art flood your mind with one word. This specific volume of Plane Shift is set in Ixalan, a plane of exploration and mystery. Pirates, dinosaurs, vampires and merfolk, oh my!
6. Tome of Adventures
DMs Guild Adventure Tome
The Tome of Adventure is truly something to behold. This campaign book features 12 unique adventures, each of which touches on classic Dungeons and Dragons themes. Adventures draw you in through intricate details and masterful construction. Four best-selling authors and more than a dozen artists contributed brilliant writing and immersive imagery, making it a joy to run.
The strength of Tome of Adventure lies in the craftsmanship and versatility. These adventures can be easily placed in any setting with minimal adjustment. Each group will find something in the variety of adventures presented here. The many perspectives and inspirations lend you to pondering the possibilities of your own adventures. You’ll learn a thing or two about this game in the Adventure Tome.
5. Rage of Demons
Rage of Demons in DMs Guild
Rage of Demons is the story that appears in the Out of the Abyss supplement. This epic adventure takes you through 15 levels in the depths of the Underdark. Drow, demons, and unknown dangers lurk beneath the surface. There are mysteries to solve and prizes to be won. If you can survive the horrors that lurk in the dark.
This campaign is diabolical in depth. You face a series of interesting enemies with different motivations in a complex environment. Out of the Abyss could easily be modified to expand to higher levels. The Blood War could fit quite well as a backdrop for later events with only minor additions to the earlier narrative. You can use the time you save by reading level 15 of the book to create the last five levels.
4. Planescape: Stargate
Planescape Stargate at Fantasy Grounds
Planescape Stargate is an ingenious interpretation of the Planescape campaign setting by Fantasy Grounds user The High Druid. The Stargates were the lifeblood of over 15 years of television, it’s hard to imagine where the possibilities end for a game like D&D. Sigil serves as the perfect setting for a similar source of ideas.
By basing your group on Sigil, you have a natural explanation for an infinite number of portals. You could incorporate Sigil’s factions into the narrative for endorsement or competition. The multiverse is full of opportunities, and who wouldn’t try to make the most of it? If you and your group love the idea of something a little faster and more varied, look no further than the center of it all.
3. Tyranny of dragons
Tyranny of Dragons in DM’s Guild
Tyranny of Dragons is available hardcover as The Hoard of the Dragon Queen and Rise of Tiamat or online at Wizards. An official Adventurer League story, this series is a great way to jump-start the game. A classic Dungeon and Dragons menace, the Cult of the Dragon, is laying waste to Faerun. Brave heroes are needed to stop them before they hand over the world to the fearsome dragon queen.
This supplement comes with everything you need, making DMing as easy as possible. Everyone makes the most of their playtime. If your group appreciates a story, it is multi-layered and diverse. You can wear a lot of hats and use a lot of cool tricks like DM, which will amaze your players and keep everyone interested for many sessions.
2. Curse of Strahd
Strahd’s curse on wizards
Curse of Strahd is available serially through the Adventurer League and in a single hardcover. Set on the scene of the Ravenloft campaign, which once disappeared, this is a wonderful outlet in terms of theme and storytelling. This is a fear-driven gothic horror narrative in a sandbox format. The evil Count Strahd has the land of Barovia in his clutches and only despair remains.
The intriguing surroundings of Barovia will keep your party shrouded in mystery. The range of encounters makes this one of the best adventures available. The freeform narrative is really terrifying. Your group may find themselves wildly unprepared for a total group slaughter. Listen to your heartbeat as you explore this murky, horror-filled land.
1. Tales from the yawning portal
Yawning Portal Stories About Wizards
Tales from the Yawning Portal is the best collection of adventures out there. It’s an anthology of seven selected adventures that can take a party to higher levels. The adventures are drawn from the best official content published in the history of Dungeons and Dragons. The latest adventure is the infamous Tomb of Horrors. Gary Gygax’s highly inventive dungeon was created to serve as the ultimate challenge for your personal playgroup. If you choose to listen, you will be drawn into Tales from the Yawning Portal.
The adventures are varied, from dungeon tours to sprawling intrigues. A wide variety of factions, monsters, and traps are featured throughout the book. It is fascinating for players and inspiring for DMs. You can publish this anthology in any tavern or turn it into a larger narrative, providing a good foundation for your campaign.
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