Oh how we long for Super Mario Galaxy 3. After the recent release of Super Mario 3D All-StarsBringing critically acclaimed titles like Super Mario 64 and Super Mario Galaxy to the Switch, it’s easy to get nostalgic for some of Nintendo’s best platformer games to date. More specifically, the absence of Super Mario Galaxy 2 from the pack reminded us of what made it so interesting in the first place, and how much of an impact Super Mario Galaxy 3 would have today.
The truth is that, thanks to how secretive Nintendo is, the possibility remains a mystery, but that does not mean we should lose hope. In 2015, Shigeru Miyamoto said Eurogamer what “[a new Mario Galaxy] is always up for discussion, “adding that he and Yoshiaki Koizumi, Galaxy director and Odyssey producer,” are always looking to challenge Galaxy and make another 3D action title. “
In the interview, Miyamoto also brought up the ever-present question mark as to whether or not there is a possibility of a middle ground, and created a game that fans of the 3D worlds of Galaxy with free exploration and fairly traditional experiences like New Super Mario Bros. . Both can enjoy. They attribute something of a barrier to the capabilities of the hardware technology, but now that we’ve all seen Super Mario Odyssey as a good fit for the Switch, it’s safe to assume that this could be the moment that Miyamoto and company had been waiting for all these years. .
Regardless of whether or not the Super Mario Galaxy 3 is out there in development, this is our wish list of everyone we’d like to see in this third installment.
1. A refined camera
One of the biggest weaknesses of 3D platformers is the camera, and the Galaxy series is not far from it. On the one hand, it makes sense that running and jumping through entire worlds leads to this, but after two entries, Nintendo likely already knows which parts could be refined to make traversing the galaxy as smooth as possible. Adjusting the action on a small screen like the Switch in handheld mode, as well as using joy-cons, could make for a difficult combination if the camera isn’t tracking as it should, so this would really make a difference up front. .
2. More 2D levels
There is something special about Mario 2D levels that should not be ignored. In previous posts these excelled in terms of design, which helped add variety to your quest for stars by offering similar, but completely different deck sections that had you swinging on ropes, swimming, or just jumping across multiple blocks. to get to the other end. These were fascinating, and going back to the initial Miyamoto quote, it makes sense for them to add levels like this, knowing full well how much veterans and newcomers love to play with them alike. This would help Super Mario Galaxy 3 achieve that much desired balance.
3. Adequate cooperative
The Switch has welcomed co-op gaming since its inception, and many games that previously only had local co-op on PC or consoles were revitalized thanks to the fast-paced nature of joy-cons. But as fun as it was to collect stars and attract items in Super Mario Galaxy 2 as a second player, or control a character like Cappy, Super Mario Galaxy 3 should take the next step and add a proper co-op mode.
We know this would be divisive to some, but take Luigi’s Mansion 3 as an example. Having a second player controlling Gooigi complemented the experience in many ways, offering abilities that Luigi didn’t have without causing you to have to control both characters if you were hunting ghosts in single player. Either Mario’s brother or any other character could take this place and follow a similar path. As fun as it is to point a joy-con at the screen as a kind of magic finger or as Cappy, winning a more starring role would make all the difference, while honoring the Switch foundation in the process.
4. It’s time for photo mode.
Asking “does it have photo mode?” little by little it is becoming the equivalent of “is it on Switch?” And for good reason. It allows players to pause in the middle of the action for the perfect shot, or just during quiet moments, capturing a landscape, an Easter egg, or just taking a quick selfie for their growing collection.
In Super Mario Odyssey, you could activate photo mode by simply pressing the bottom button on the D-Pad, which made it much more accessible than pressing both analog sticks at the same time or reaching for the home button. A similar control scheme in Super Mario Galaxy 3 would open up many opportunities for taking pictures in outer space, and knowing how interesting and intricate the series’ levels can be, we can only imagine what skilled players could do with these shots. Of course, filters should also abound.
5. Cloud Mario should return
One of the most common power-ups in Super Mario Galaxy 2 was the Cloud Flower that once obtained turned the protagonist into Cloud Mario, it was probably the most revolutionary of the group. Being able to sprint, sprint, or even fly through levels has already been seen and done many times. But after two excellent level design examples in the series, the ability to create up to three clouds in the air added many possibilities that didn’t exist before.
These levels are about exploration, but also about memorizing where you need to land after each jump to get to the other end. By allowing you to create your own platforms, there is the possibility to change things: seek alternative paths or reach previously unreachable areas. Most importantly, it gives players more agency by rewarding experimentation, throwing expectations out the window, and forging their own path. If there is one entry that could take this idea to whole new heights, it would be Super Mario Galaxy 3.